
Each light select pass can be denoised independently (this can be enabled during automatic setup).Can be used for anything from subtle adjustments, to turning day into night, without re–rendering.Supports multiple suns and multiple environments for different times of day from one render.Single–click set up (by instances, groups or individual lights, with memory requirements reported).Adjust color and intensity of lights, during and after rendering.Max Sample Intensity (MSI): automatically removes fireflies –.High Quality Image filtering, gives a more natural and “less CGI” look to noise, making it less noticeable to the eye.Balances out the rendering calculations over the image to focus more processing power on tricky areas.Separate render element available for compositing caustics in post processing for even greater control.Enable or disable for specific light sources.Includes caustics from reflection, refraction, and dispersion (splitting light into separate colors).Checkbox to enable/disable the result in the VFB.CPU–only, and works with any CPU (not just Intel) Intel AI denoising can be used for final renders.NVIDIA AI GPU–based denoising can be used for final renders at the user’s discretion (requires a compatible NVIDIA GPU).Reduces the number of passes needed to get a noise–free image, with render time reductions of 50 to 70%.UHD cache: faster biased cached solution for interiors.
